

- What is western european windows text encoding iso#
- What is western european windows text encoding plus#
- What is western european windows text encoding mac#
Also available through the Encoding.Unicode property and the Encoding.BigEndianUnicode property. Both little endian and big endian byte orders are supported. encodes Unicode characters using the UTF-16 encoding. Also available through the Encoding.UTF8 property.

This encoding supports all Unicode character values. 8Encoding encodes Unicode characters using the UTF-8 encoding. Also available through the Encoding.UTF7 property. 7Encoding encodes Unicode characters using the UTF-7 encoding. Also available through the Encoding.ASCII property. This encoding only supports character values between U+0000 and U+007F. encodes Unicode characters as single 7-bit ASCII characters. NET Framework provides the following implementations of the class to support current Unicode encodings and other encodings: If your application must encode arbitrary binary data into text, it should use a protocol such as uuencode, which is implemented by methods such as Convert.ToBase64CharArray(Byte, int, int, Char, int). Note that is intended to operate on Unicode characters instead of arbitrary binary data, such as byte arrays. For information about the Unicode Transformation Formats (UTFs) and other encodings supported by, see Understanding Encodings. In contrast, decoding is the process of transforming a sequence of encoded bytes into a set of Unicode characters. (Note: Unsurprisingly, those 2 wiki pages have no editors in common.Encoding is the process of transforming a set of Unicode characters into a sequence of bytes. You'll need more than mere assertion to convince me I'm wrong. Believe me, I worked on this quite a bit to be sure. When you type characters in the game that aren't in any of the data files, they come out as expected for Windows Latin-1.
What is western european windows text encoding iso#
ISO 8859-1 doesn't have them at all, and ISO 8859-15 has them at 166 and 168 (In fact none of the ISO sets put anything printable in the 128 to 159 range). The game files include Š and š at byte values 138 and 154, as Windows Latin-1 has it.

Windows Latin-1 is a superset of ISO 8895-1, meaning it contains even more stuff than that (everything in the range of 128 to 159). I've done extensive testing showing it definitely is Windows Latin-1. (Note: Unsurprisingly, those 2 wiki pages have no editors in common.) The mythical "ANSI" isn't even an option.
What is western european windows text encoding mac#
Maybe most editors in Windows-land make that mistake, but BBEdit on Mac labels it correctly as Windows Latin-1. That will be whatever that user has it set to.Īnd it's not true that 'if you select "ANSI" on whatever text editor you're using it'll be the right one'. In fact, if you select ANSI in a Windows editor, you will get whatever the current system encoding is on that machine.
What is western european windows text encoding plus#
If you then look at my wiki link for 'ANSI character set', you'll see that it refers to to a standard set, but to 2 different collections of sets, plus the ASCII set itself. Your link to the ANSI wiki page is interesting.

Click to expand.I've done extensive testing showing it definitely is Windows Latin-1.
